The Tamurian Empire is one of several antagonistic global superpowers in the Elementals Universe and they are the first we get to meet in Elementals of Nordica. In Wind Wielder, Tamuria had been a superpower for quite some time, but their ascent took a few centuries.
Today’s Story of the Tamurian Empire will tell a compelling tale of what transformed a primitive nation into a global force.
Keep reading to find out more. But first, let’s start off with a few quick hits.
Tamurian Empire: Quick Hits
Official Name: The Tamurian Empire of Eidolon
Home Nation Name: Tamuria
Colonial Locations: Every continent except for the land south of the South Nordican Colonies, which belong to the Tejana Empire. South Nordica is the largest Tamurian Colony. The East Oceanics are also mentioned.
Rival Superpowers: Iberia. Currently under a truce with Tejana.
Years as Superpower in Wind Wielder: 75
Years as Global Power: Five Centuries
Imperial Colors: Navy-Blue and Red
The Early Period: 1,000 to 2,000 Years Before Wind Wielder
Tamuria can trace its civilization to ancient times and given the land’s northern location across the Atlantean Sea from what would become Nordica, the nation struggled to uphold its civilization given its lack of natural resources. The same can be said about Gaelica, located even further north, although Cymraeg, located to the southwest, enjoyed vast resources and economic prosperity.
Because of this, the Mediolanum Empire, a global power that ruled much of the continent at the time, saw both Tamuria and Gaelica as easy targets. The nations fell, and Mediolanum ruled for centuries. Note that before this particular empire’s rule, Tamuria’s elementals were NOT second-class citizens regardless of social status. You can say the same for Gaelica’s.
However, under Mediolanum’s influence, Tamurian and Gaelican elementals faced an ultimatum: Join the global power of the day’s military or move into reserve lands that would soon become city slums.
To ward off Mediolanum, Cymraeg built a vast military that clashed with the global power throughout the centuries – equivalent to the Early Middle Ages in our own world’s historical timeline.
Cymraeg’s armies comprised some of the nation’s strongest elementals. However, like Mediolanum, their Monarchs held those in government and military positions to higher regard while relegating those with no governmental position to second-class status. A trend that continued into the events seen in Elementals of Nordica.
Mediolanum’s rule lasted until financial constraints forced the empire to recede. Already short on resources when they overran Tamuria and Gaelica centuries before, the empire relinquished many of its Western Eurean strongholds and instead focused on its southern and eastern lands.
Note: One reason so many of what Tuukka Worthy would refer to as “normie elementals” over 1,000 years later in Wind Wielder were rendered second-class is because of the fear their ability caused for elemental rulers. Monarchs everywhere saw elementals with no political power as a threat to their rule. And since many of these elementals wished to use their ability, they would join their respective militaries for the right to do so.
With so many elementals holding positions in government or the military, they effectively negated the chance at any elemental uprising and therefore coup from occurring. You will actually see this play out toward the end of the next section.
The Middle Period: 600 to 1,000 Years Before Wind Wielder
After Mediolanum relinquished its rule, Tamuria, and Gaelica unofficially united. Neither side swallowed the other but they instead worked in conjunction. They also sought an alliance with the Western Isles, which they hoped would ward off future invasions.
However, during this time a group known as the Raiders from the south (not to be confused with Cymraeg’s Palace at Radyr) overran Tamuria and forced its rulers to relinquish their throne to their leader, Morgana Magnu, known as Morgana I, and the Most Powerful Spirit Master of the Age.
Under Magnu’s role, Native Tamurians collectively became second-class citizens and indentured to the newly-created noble class that raided the land with Morgana. Morgana retained the name Tamuria, although many pleaded with her to kick off the proposed Empire of Raider; she refused, stating she wished to transform one of the world’s most primitive nations into a global power. She also kept the traditional Tamurian colors of navy-blue and red, as opposed to the purple and gold of Raider.
Morgana, while indenturing non-elementals to lands now owned by Tamurian Elemental Masters of Raider Descent, also had plans for Native Tamurian elementals. First, her armies invaded Gaelica to the north, but before doing so she conscripted thousands of elementals into her armies and forced them to the front lines to aid the war effort.
After her armies decimated Gaelica, Morgana set her sites on the Western Isles and overran them within weeks; again with the help of conscripted elementals. To avoid a potential elemental uprising, her armies also destroyed many elemental families during this time. She forbade those she spared from practicing their ability unless they “voluntarily” joined military ranks. This is when the first elemental tests occurred, whereupon conscripting an elemental, if their combat level rested above a certain threshold, they were immediately killed.
It was also at this point that she coined a new term for elementals: Mutants. Something that she felt sounded derogatory. That they were born with something “abnormal,” and that they could only redeem themselves with full service to their growing empire.
Of course, this led to strife in the elemental societies. Some joined Morgana and the Tamurians without hesitation. Others resisted, stating they would rather die than fight for Morgana. This strife eventually led many Native Tamurian elementals to pledge allegiance to Morgana Magnu and her Tamurian Empire while warning her of further discontent among the native elemental population that refused to join her ranks.
After a round of names and families mentioned, Morgana relegated them to the newly-created Untouchable social class. Her most powerful elemental soldiers ravaged these peoples’ homes and livestock, leaving them with nothing and forcing them far out into the barren fields where they would begin their own, primitive civilizations. Under Tamuria’s watch, of course. If these civilizations gained any type of progress, she ordered staunch restrictions, which would force them to once again start all over.
Morgana did not stop there; she enacted the same legislation in Gaelica and the Western Isles. Many elementals joined Tamuria’s ranks; though many more did not and as with Tamuria’s elementals, watched their homes and livestock burn. Forced to start a new life for themselves and their families.
Caer Cymraeg: 550 to 600 Years Before Wind Wielder
Caer Cymraeg succeeded his father, Irv of Radyr, in the Nation of Cymraeg, about four hundred years following the Raiders’ Conquest of Tamuria. Cymraeg remained free of Tamurian rule because of its access to resources and its strong military. Much like it did with Mediolanum, the Nation of Cymraeg used similar tactics when the Raiders took control of Tamuria and were busy transforming it into a global power.
Tamuria, realizing they could not realistically gain control of Cymraeg, sought diplomatic relations. Cymraeg’s Monarchs (Caer’s ancestors), were only too happy to establish diplomatic relations with the growing regional power.
Cymraeg even aided Tamuria on its conquests and it wasn’t long before they maintained strongholds up and down the coast. The day came when both King Rus Magnu of Tamuria and King Irv Cymraeg decided to send a message to the World of Eidolon, or at least the known world: To officially unite the two kingdoms as one with a betrothal between Princess Kia Magnu of Tamuria and Prince Caer of Cymraeg.
Unimpressed and disgusted by Kia’s self-righteous attitude, Caer refused to marry the girl; instead opting for an Untouchable spirit elemental named Malikki, or as he called her, Mali, a girl with whom he had a chance encounter. But more on Caer and Mali in another story, though Wind Wielder implies a few things when they discuss the Cymraeg Tales.
Caer’s rejection of Kia and ultimate marriage to Mali caused unforgivable divisiveness between Cymraeg and Tamuria. Remember, we’re still in the equivalent of the Middle Ages here, and Caer did something people just didn’t do back then. However, given his ultimatum, Caer, a powerful Fire Master, left Irv and his mother, Queen Megan, with no choice; abide by their son’s wishes or ultimately watch Cymraeg’s throne fall into another lineage.
Instead of becoming King of Tamuria and Cymraeg, as his parents sought, which would have probably led to a much faster Tamurian dominance in the world, King Caer Cymraeg delayed Tamuria’s influence, if only by a few years.
Caer, Tamuria, and the New World: 550 Years Before Wind Wielder
When she became Queen, Queen Kia Magnu of Tamuria set her sights on Cymraeg, regardless of the costs. For one, if she could get rid of Caer and Mali before they had their first child, then Cymraeg was hers after she put a puppet on the throne. And she could enact the Affirmations, written by Morgana I, her ancestor, that would result in the official Unification of Tamuria, Gaelica, and Cymraeg into the Tamurian Empire.
Of course, it would have been easier to enact the Affirmations had she married Caer, which was her father’s plan. Given Cymraeg’s continued military might, Kia felt it was best to embark on diplomatic terms with the nearby Fennoscandians, who lived to the northeast of Tamuria. The Fennoscandians, of whom Kia’s Raider ancestors descended from before traveling south to conquer lands and whipping their advance back north toward Tamuria, had kept their land free and prosperous for millennia.
Apart from Cymraeg, it was one of a few regions Mediolanum could not touch. And of course, the Raiders formed and they invaded many Eurean continental regions, themselves, obviously, Tamuria included, after financial constraints forced Mediolanum to give up their hard-earned Eurean lands.
Plus, there were stories. Legends, in fact, that a hallowed few Fennoscandians held power most ordinary elementals did not have. Kia was taught from a young age that these Fennoscandians were believed to be what remained of a mythical group of people. A group of people Morgana and even the Mediolanums ordered written out of history books – though surviving Sacred Texts told another story, as you will see in Wind Wielder.
The Mediolanums, Morgana, and all of Kia’s ancestors felt this group was responsible for Mediolanum’s failure to conquer the region. Given the goals of the Master Plan, set forth by global powers that preceded even the Mediolanum’s that Kia learned about during her private school days, she must eventually kill off this group of elementals, whose descendants were every bit as powerful as their ancestors.
But before any type of betrayal, she needed their help.
Kia had productive talks with Fennoscandian leaders, and it was agreed. She’d gained access to these Elemental Masters, who indeed claimed to have descended from the mythical Tribe of Valitut. This allowed her and the Tamurians to gain the edge she needed to fight and defeat the mighty Cymraeg forces; only they weren’t fast enough. Caer, Mali, and their small crew escaped.
Instead of presuming Caer, Mali, and the others dead, she kept the idea open that they fled somewhere. Of course, Wind Wielder reveals something significant about Mali, plus the descendants of Valitut. But for the purposes of today’s story, let’s focus on the thought process of Kia and the Fennoscandians.
A New World, one Fennoscandian said. They described this New World as a place of legend that hundreds of years ago, their own ancestors landed in and explored. At the time, during the waning days of the Mediolanum Empire, they did not have the resources to conquer it. Which explained Raider conquests in the Eurean Continent as opposed to this new world.
However, these Fennoscandians spoke of open land rich with such resources that matched those in Cymraeg and in Southwestern Eurea; particularly the coastal regions, allowing Kia to hatch an idea.
As many Native Tamurians set sail after Caer for a new chance at life (many perished in the voyage), she made plans to conquer this New World and become the first empire to step foot in and maintain a presence in two hemispheres for hundreds of years.
Those Fennoscandians would lead the voyage. But little did they know just how secretive Queen Kia was. For she allowed a few people unknown to the Fennoscandians and the other nations in the World of Eidolon about the conquest, and that a plan hundreds of years in the making was finally taking shape.
The Master Plan of her most ancient ancestors spanning back to the cradles of the first elemental civilizations was finally spun into motion. Which once again, you will discover exactly what this is in Wind Wielder.
Tamuria Becomes a Global Power – 500 Years Before Wind Wielder to the Present
I’m not going to hash too much here; since in Wind Master we get an early history lesson regarding the Fennoscandians and the way Tamuria became a global power in Chapter Two.
What I will say is this: Caer and Mali settled in what would become Nordica. The Fennoscandians who accompanied Tamurian explorers also arrived in Nordica and spread throughout the land. With one knowledgeable Fennoscandian by the name of Cerdic Eriksson persuading descendants of the mythical Tribe of Valitut NOT to carry out Kia’s orders. They also had details of the Master Plan. They broke away from the group and created their own settlements in what would later become the Northern Regions.
The remaining Fennoscandians and Tamurian Elemental Masters (with Raider descent) eventually found many Native Tamurian and Native Nordican settlements. As in Tamuria itself, they rendered the elementals (known throughout the empire as mutants) as second-class unless they pledged allegiance to Tamuria. The Native Nordicans were not as lucky, and were forced from their land as Tamuria built settlements into what would become the Nordican and just two decades prior to the events of Wind Wielder, the South Nordican Colonies.
And more on that in another story.
Maps Coming Soon
So I’ll be upfront; I am not an artist or a graphic designer. However, I’m in the process of mapmaking for the Continent of Eurea, its historical boundaries, and of course, what the continent is today. I’ll also be crossing the Atlantean (probably before I make maps regarding the story above) so I can flesh out Nordica, South Nordica, and the main settings found in Elementals of Nordica.
If you’re more visual, stay tuned, as I will be providing such visuals that will give you a greater idea of the regions. However, I’ll provide you a few tips below so your brain’s theater can go to work a little:
If you’ve noticed anything above, I loosely based Tamuria, Gaelica, and Cymraeg on England’s, Scotland’s, and Wales’ locations. Of course, they’re an original and exaggerated version of their own nations in the World of Eidolon. Fennoscandia would be in the exact location of its counterpart of the same name here in our world.
Mediolanum is based on the Roman Empire. And of course, I based the Raiders on the Normans, and Queen Morgana on William the Conquerer. Obviously, I made a lot of changes, so if you’re an expert on real-life European History, you will see that its Eurean counterpart in the World of Eidolon takes on a path of its own; but its historical influences are quite clear.
That said, my maps will also differ from the Continent of Europe and as far as Nordica is concerned, quite different from North America. But you will definitely see similarities.
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