As I write this, I’m putting Wind Master up on StoryOrigin‘s new beta-reading feature in hopes of gaining honest, but positive feedback. The book itself will be released in February 2022, and I’m looking to hand out the ARCs in November 2021 to my growing team. This will give readers a full two months to provide feedback on Book II in Elementals of Nordica.
Until then, I’d like to talk a little about Wind Master and what inspired its plot. I’ve always thought of Wind Wielder and Wind Master as two parts of the same novel, as the latter picks up right where Wind Wielder left off. Unlike Wind Wielder, which covers four months; Wind Master spans just two weeks.
One reason is that an old and underrated video game’s plot inspired Wind Master’s. Now of course, these old video games never made much sense from a story or in this case a campaign standpoint, so I loosely based Wind Master on the game, while at the same time, creating a believable story.
Today’s post will first give you a quick description of Book II in Elementals of Nordica before I dive into the video game on which it’s based.
Wind Master: Book II in Elementals of Nordica
Welcome to the Five Worlds…
…Where notorious global superpowers have full control
Sion Zona narrowly escaped Tamuria’s wrath. But the empire has taken the brewing war’s most important elementals prisoner. Sion was told Tamuria’s prisons were unplottable. What he didn’t realize was that unplottable indicated different worlds.
And each prison within those worlds belongs to its respective global superpowers.
Fighting one superpower was hard enough, and it didn’t end well for Sion. Fighting multiple superpowers singlehandedly to rescue those allies is a death sentence. So unless he learns a thing or two about his evolving gifts, not everyone will survive the encounter.
Wind Master is Book II in Elementals of Nordica, an exciting epic fantasy fused with science fiction. If you love elemental magic, genre-bending, complex plots, and sword and sorcery with a contemporary twist, Wind Master is a MUST READ.
Wind Master’s Description Provides a Few Clues…
To this old N-64 game. For one, Sion is changing worlds via a portal. Tamuria, the global power in Eidolon, has access to these portals, which I also call archways given their distinct shape. It’s here, they have acquired a multitude of dangerous weapons from the Five Worlds. They fortify such weapons with elemental ability on Eidolon and it makes them an unstoppable force that Sion’s having a tough time with.
Following the events of Wind Wielder, however, Nordica’s most important elementals are now captured both in Tamuria’s max security prisons on Eidolon, while others are captured in the other worlds of Catenary, Terrene, Terra, and Rondure.
Sion must take it upon himself to rescue this important crew if Nordica (and the World of Eidolon) stands any chance against Tamuria.
The Game in Question Is…
Army Men: Sarge’s Heroes, one of the most underrated video games of all-time. And if you don’t know the concept, Sarge’s Heroes consists of just toy army men – the typical green and tan soldiers you often find in dollar stores. The events in the beginning of Wind Master were pretty much derived from the video game, but with a few exceptions:
1 – Sarge’s Heroes has no elemental magic or fantasy of any kind unless you count Sarge rescuing comrades from both the “real” and “plastic” worlds.
2 – The “weapons” that the Tan Army gets their hands on in the video game are nothing more than basic household items like toys and magnifying glasses, etc. Obviously, things are way different in Wind Master, where the Tamurians are getting their hands on actual weapons and fortifying them.
3 – In Sarge’s Heroes, Sarge is traveling between just two worlds. Sion has a few more to worry about.
4 – Sarge often goes through his missions alone with the exception of two of them. Sion has help from other characters, even if he does not know about them.
5 – The Green Army wins the war by destroying the portals. In Wind Master, these archways cannot be destroyed, and even if Sion succeeds, there is no guarantee the Nordicans gain the upper hand.
6 – Obviously, my main characters are not plastic toy army men, but flesh and blood humans.
Overall, Wind Master is very loosely based on the plot of Sarge’s Heroes and it must be to keep things believable. Obviously, video games can be pretty unbelievable, especially back in the 1990s. And again, Sarge’s Heroes basically inspired the plot, more than anything else.
Overall Wind Master Takes…
On an original concept in which the plot of Sarge’s Heroes was nothing more than inspiration with a few identical settings. For example, early on before his first rescue mission, Sion enters an abandoned town (akin to Level Two in Sarge’s Heroes), and in a later chapter, he must sneak into an enemy base (much like the Riff Mission).
And as mentioned, while Sion takes things upon himself, he does have more help than he realizes. So you’re really getting two stories in one single book featuring at least four points of view. Mainly you will see the work from Sion’s eyes, and our second and third POV characters (who I’ll keep unnamed to avoid spoilers), plus an occasional fourth.
Now, if you’re interested in Wind Keeper – Book III – I will tell you that it has at least 5 POV characters. So brace yourself!
For more information on Elementals of Nordica and the Elementals Universe, join the Readers Republic and pick up a few free stories regarding Sion and the others before the events of Book I – Wind Wielder.
Thank you so much for reading today’s post,
And Go Cardinals!